Project Results

First Result

Analysis of Math Teaching Methodology and selection of good practices

The main objective is to collect and analyse best practices of different teaching methods across Europe and beyond and to support their implementation in schools.

The outcome report encompasses an analysis of tools and methodologies, alongside an examination of the perspectives of schoolteachers, students, and parents regarding the present and anticipated future dynamics within inclusive classrooms. This outcome includes two sets of activities:

  1. survey
  2. interaction discussion groups

The discussions among the target groups revolve around teaching methods in mathematics and other math-related activities, particularly in light of the current situation in partner countries, with a special focus on the impact of the Covid-19 situation on math learning among vulnerable groups of learners, including those with intellectual disabilities, gifted learners, and others.

Second Result

Developing new E=MD2 teaching method and interactive e-MATH DEBATE platform

The primary objective of this outcome is to introduce a novel teaching approach named E=MD2 within the context of STEAM education, facilitated through peer-to-peer guidance and support within inclusive classrooms, emphasising diversity concepts in mathematics. As part of this initiative, we have devised an interactive e-MATHDEBATE platform as an integral component of a fresh methodology for mathematics instruction.

The focal point of this endeavor is directed towards learners with math disabilities, providing support through a peer-led guided learning process.

The e-platform has been specifically developed to align with the objectives of the E=MD^2 method. It encompasses a variety of instructional approaches tailored for problem-solving within mathematics.

The e-MATHDEBATE initiative is implemented through various channels such as e-forums, chat communication via social networks. Comprehensive guidance is offered on navigating and utilising the e-platform effectively. The provided guidelines and guidebook incorporate suggestions for innovative teaching methods contributed by students themselves.

Third Result

Development of training courses for teachers for using the E=MD^2 method, as a new method for increasing the motivation for learning Mathematics and e-MATHDEBATE platform

The objective of the training course is to establish the framework for developing training materials and to elucidate the application of the new methodology for teaching mathematics within the STEAM context. Inclusion and diversity are integral components of this methodology, wherein the teaching method E=MD^2 involves the teacher serving as a guide or mentor, providing guided support to peers.

The objectives of the training course are as follows:

  1. Present the content, training plan, and learning outcomes of the training course.
  2. Introduce the teaching and learning strategies as well as arrangements for implementation.
  3. Define the assessment strategy employed within the course.
  4. Describe the content covered in the training sessions.

The course material draws heavily from the outcomes of projects 1 and 2. Its primary objective is to equip schoolteachers with the necessary skills to effectively implement the provided guidelines and enhance their proficiency in working within inclusive classroom environments. Through this training, participants have the chance to broaden their understanding of established best practices and engage in reflective exercises aimed at refining their own teaching approaches.

Skip to content